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Post by xPSYCHOPATH410x on Jul 16, 2010 21:01:43 GMT -5
Just wanted to see what everyones opinions are. I know most like smaller maps (FF,DG) but I honestly am a huge fan of larger maps. When I go back and think of what they said about trying to nail combat density I think of alot of peoples favorite map in S3/CA Citadel. Citadel was a big map it was just more filled in then most of the other wide open maps. Also in 3/CA you were able to choose your spawn point and 2 points were always pretty close if you wanted quick action. It kinda seems to me like they are trying to do away with 8v8 size maps and push the larger 32 player maps. I personally like big maps but I do hope they have smaller maps for the 8v8 fans. I know this is for sure going to cause some backlash. But what doesn't nowadays lol. Love to get peoples take on the news.
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X-xHardKoRex-X
The Quiet Type
I want to see SOCOM 4 Multiplayer Footage.
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Post by X-xHardKoRex-X on Jul 16, 2010 21:13:36 GMT -5
In my opinion, I think they're talking about SP..I could be wrong though.
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korten12
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Post by korten12 on Jul 16, 2010 21:40:01 GMT -5
In my opinion, I think they're talking about SP..I could be wrong though. in the Zipline I believe they said MP becuase they mentioned their size is simmilar to Socom 3 MP maps.
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Post by xPSYCHOPATH410x on Jul 16, 2010 21:55:30 GMT -5
They are definatley talking about MP. Wouldn't make sense if they were talking about SP because of course the SP enviroments will be large.
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Post by [PAs] PAs_SCORPION on Jul 16, 2010 22:19:57 GMT -5
cough MAG cough... *** shaking head in disgust ***
vehicles coming soon... ***shivers**
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Post by xStartThmachinex on Jul 16, 2010 23:01:19 GMT -5
I think most of the S3/CA large maps were done right. The small maps were way to small. The one thing Confrontation nailed were the small maps.
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korten12
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Post by korten12 on Jul 16, 2010 23:05:21 GMT -5
cough MAG cough... *** shaking head in disgust *** vehicles coming soon... ***shivers** what..? Not MAG large... also Vehicles? Didn't they already say no to Vehicles in Socom 4?
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Post by unoj3w420 on Jul 16, 2010 23:26:22 GMT -5
yes, they said no vehicles in the 1st zipline. although i will admit that made me believe there wouldnt be large maps. i am slightly disappointed in that. however, i did like maps like citadel where you didnt need vehicles. if they are like that then i will be fine, just didnt like the openess to have to run 10 min across the map if you were the last one alive trying to defuse the bomb or something. still 50/50 on this subject
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Post by Philz20 on Jul 16, 2010 23:56:52 GMT -5
The key thing here is map density. With no vehicles, I expect most of the maps to be Citadel-like or have a compact outdoor environment. The S3/CA maps were fine, but I hope they don't make them too spread out.
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Post by daviddoel on Jul 17, 2010 0:11:46 GMT -5
The key thing here is map density. With no vehicles, I expect most of the maps to be Citadel-like or have a compact outdoor environment. The S3/CA maps were fine, but I hope they don't make them too spread out. That's the opposite of what they should do. I'm not saying make it completely open like SOCOM 3 maps, but you don't want them dense like Citadel because when the round gets down to the last few people the game is going to keep hitting the time limit. I think there is a healthy medium somewhere in the middle.
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r_e_v
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Post by r_e_v on Jul 17, 2010 1:05:40 GMT -5
Did anyone hear it how I heard it?
Did he not say the "LARGE" or "LARGER" maps of SOCOM 4 will be like the Large maps of SOCOM 3 ..
Not necessarily all maps, just the "LARGE" maps I think they are referencing to here.
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korten12
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Post by korten12 on Jul 17, 2010 1:14:25 GMT -5
Did anyone hear it how I heard it? Did he not say the "LARGE" or "LARGER" maps of SOCOM 4 will be like the Large maps of SOCOM 3 .. Not necessarily all maps, just the "LARGE" maps I think they are referencing to here. thats what I was thinking that the large maps will be the same size as the SOCOM 3 large maps and then the small are just small. kinda of topic but I got confrontation and loving it.
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r_e_v
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Post by r_e_v on Jul 17, 2010 1:38:55 GMT -5
Did anyone hear it how I heard it? Did he not say the "LARGE" or "LARGER" maps of SOCOM 4 will be like the Large maps of SOCOM 3 .. Not necessarily all maps, just the "LARGE" maps I think they are referencing to here. thats what I was thinking that the large maps will be the same size as the SOCOM 3 large maps and then the small are just small. kinda of topic but I got confrontation and loving it. I'm not saying there will be large and small versions of each map, i'm just saying, the larger maps will be around the same size as Socom 3's large maps.
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Post by xPSYCHOPATH410x on Jul 17, 2010 8:31:40 GMT -5
yes, they said no vehicles in the 1st zipline. although i will admit that made me believe there wouldnt be large maps. i am slightly disappointed in that. however, i did like maps like citadel where you didnt need vehicles. if they are like that then i will be fine, just didnt like the openess to have to run 10 min across the map if you were the last one alive trying to defuse the bomb or something. still 50/50 on this subject There were alot of decent maps that didn't have vehicles on 3/CA. Just a few Echelon Anchorage Aftershock Siphon I am not 100% but I don't think the next map had vehicles either. Correct me if I am wrong. Summit Boot Camp **Bootcamp had 2 trucks but really they could have been removed and would have made no difference cause the map wasn't that big.*** IMO these maps were some of the best ones on 3/CA and they didn't have vehicles or limited vehicles in bootcamps case.
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Post by Philz20 on Jul 17, 2010 8:48:31 GMT -5
The key thing here is map density. With no vehicles, I expect most of the maps to be Citadel-like or have a compact outdoor environment. The S3/CA maps were fine, but I hope they don't make them too spread out. That's the opposite of what they should do. I'm not saying make it completely open like SOCOM 3 maps, but you don't want them dense like Citadel because when the round gets down to the last few people the game is going to keep hitting the time limit. I think there is a healthy medium somewhere in the middle. Yes, the healthy medium is what they should strive for. What I was getting at is that if they make map sizes like Devil's Road or Harvester, that's far too big since there are no vehicles. It should not take an entire round going across the entire map on foot. The game will hit the time limit as well since people will run around the map with absolutely no one to find. That's what I hated most about the S3 maps.
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Post by daviddoel on Jul 17, 2010 9:20:28 GMT -5
Well according to a post by Roper on the boards, it doesn't take long to run from one end of a map to another. Which is good to hear. In SOCOM 3 it would take forever as they were almost forcing you to use vehicles.
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BushWacker
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Post by BushWacker on Jul 17, 2010 10:13:36 GMT -5
I think that they are referencing the CA maps moreso than the S3 maps. Big difference in size.
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Post by xPSYCHOPATH410x on Jul 17, 2010 10:24:36 GMT -5
Yeah the ones I posted above are CA maps. Seems like CA had more Large infantry based maps.
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HTK
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Post by HTK on Jul 17, 2010 10:34:38 GMT -5
You guys are so misinformed about this whole thing, I shall cover in the podcast.
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Post by buchanans on Jul 17, 2010 14:03:27 GMT -5
I wouldn't worry about it as I doubt the accuracy of such a general statement such as the same size as S3 maps. First we don't know if he's referencing the SP or MP. Second the statement is so general and relative to who states it. I remember the largest Confrontation map was going to be about the same size as the smallest S3 map... well that was clearly BS. Many of those maps were larger then fault.
Now if he had come out and said that the largest maps are 300 meters or 400 meters between bomb plants then there would be something real to work off of.
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Post by =22D=SPITFIRE-SIX[SFOD] on Jul 17, 2010 20:31:11 GMT -5
First off let me say I like this site! Freedom of speech and there is no fear of being scorned by mods for your opinion.
Big maps, here is why I am happy they will return. Most young guys who play this game have trouble thinking past their own muzzle. Socom Confrontation, enabled this smaller maps present problems for tactical gameplay. When you have small maps you are forced into certain locations, you are forced to react most of the map it is hard to go on a deliberate offensive. When you play cross roads or any map with long streets you will get a kill if your a sniper. Sniping takes no skill as it stands now.
Before I go in more let me explain skill. For those simple minded players of SOCOM.COM skill just means your ability to flick your thumb and shoot a target. NO. SKill for a sniper is all about anticipation. If you where a sniper on killing fields large with a sr25 sd (limited range, 1 set of grenades a pistol.) You could go the entire game with no kills because 1 you set up in a bad area. You went to close to the action and you get ran over or killed by an assault rifle. Well how rewarding was it on convoy to shoot the driver of the wining convoy truck as he tried to goto the extraction zone? How rewarding was it to shoot from the soc-r and hit the gunner on a humvee that was shooting at team mates? Awsome right ? because you had to make a decision about where and when you needed to be there. In socom confrontation you can not leave the spawn and get kills as a sniper. You can shoot the vips in a escort mission without leaving your spawn. This is BS larger maps force you to move and force you to make propper decisions. Those players who only worry about getting kills fail at large maps because they are always at the wrong place when the game winning plant is happening. And that my friends is why they dont want large maps.
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r_e_v
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Post by r_e_v on Jul 17, 2010 20:50:37 GMT -5
First off let me say I like this site! Freedom of speech and there is no fear of being scorned by mods for your opinion. Yup, your safe here..
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Post by buchanans on Jul 17, 2010 23:41:32 GMT -5
First off let me say I like this site! Freedom of speech and there is no fear of being scorned by mods for your opinion. Big maps, here is why I am happy they will return. Most young guys who play this game have trouble thinking past their own muzzle. Socom Confrontation, enabled this smaller maps present problems for tactical gameplay. When you have small maps you are forced into certain locations, you are forced to react most of the map it is hard to go on a deliberate offensive. When you play cross roads or any map with long streets you will get a kill if your a sniper. Sniping takes no skill as it stands now. Before I go in more let me explain skill. For those simple minded players of SOCOM.COM skill just means your ability to flick your thumb and shoot a target. NO. SKill for a sniper is all about anticipation. If you where a sniper on killing fields large with a sr25 sd (limited range, 1 set of grenades a pistol.) You could go the entire game with no kills because 1 you set up in a bad area. You went to close to the action and you get ran over or killed by an assault rifle. Well how rewarding was it on convoy to shoot the driver of the wining convoy truck as he tried to goto the extraction zone? How rewarding was it to shoot from the soc-r and hit the gunner on a humvee that was shooting at team mates? Awsome right ? because you had to make a decision about where and when you needed to be there. In socom confrontation you can not leave the spawn and get kills as a sniper. You can shoot the vips in a escort mission without leaving your spawn. This is BS larger maps force you to move and force you to make propper decisions. Those players who only worry about getting kills fail at large maps because they are always at the wrong place when the game winning plant is happening. And that my friends is why they dont want large maps. While I'm tending to agree what your saying here about larger maps I also wanted to point out that is not always the case. Some of the large S3 maps even though they were big were still designed in a way that actually provided less choke point options then some smaller maps. Combine that with more people and it results in the same sort of limited gameplay. It doesn't really matter how large a map is if everybody must go though a single area to get to the other side. So design also is a huge factor here as well. Personally I like large maps but hate poor designs. Last Bastion was a large map that I thought was just designed top notch, but a lot of the S3 maps I thought sucked cause the routes you had to choose from to traverse the map were too few and/or restrictive made even worse by having more players.
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Post by =22D=SPITFIRE-SIX[SFOD] on Jul 18, 2010 9:35:46 GMT -5
Agreed, I just like that now snipers are not served kills on a platter they have to choose a smart location. In confrontation its easy to pick up a sniper rifle goto some corner and just get kills.
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iamlost
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Post by iamlost on Jul 18, 2010 16:17:54 GMT -5
IMO nothing shud be larger than foxhunts was on s2. Can u imagine like a map that six a big rectangle with buildings and streets like city blocks wud be great.
That isn't to open yet isn't a big square like xrds kinda like as but not breach
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