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Post by [$K$] BOOMxSTICK on Jun 29, 2010 15:21:30 GMT -5
Why bullet spray should be in the game...just my opinion.
Bullet spray should be in the game when your gun has no attachments. With proper attachments you can tighten your grouping up to fit your aim. That gives attachments more value in my eyes.
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Post by Cyanide on Jun 29, 2010 15:22:48 GMT -5
Well, the "Aim Down the Sights" is going to be a factor with that.
IMO, if you have a front grip, you're set. Oh, and I hope they take some damn accuracy from that F90. It underwent a huge transition from CA/3 to SC. It was so much more accurate.
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LUKENBACHER
Community Manager
YouTube/LUKENBACHER
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Post by LUKENBACHER on Jun 29, 2010 15:32:16 GMT -5
Well, the "Aim Down the Sights" is going to be a factor with that. IMO, if you have a front grip, you're set. Oh, and I hope they take some damn accuracy from that F90. It underwent a huge transition from CA/3 to SC. It was so much more accurate. Cyanide brings up a great point. I fear different "camera angles" could dictate your accuracy. In other words, "firing down the sites" becomes more accurate than "firing from the hip". Let's hope not! Then you throw in the attachments..... I don't know, I just think that complicates things a bit too much. Hopefully Zipper will keep that aspect "simple". Keep all views, all controllers, EVERYTHING the same and equal. I'll take it a step further...... I do not even like the idea of SINGLE SHOT being "more accurate". (and I'm referring to the "random" inaccuracy of a weapon) I know there's people who "mod" controllers and turbo specific buttons. They will turbo SINGLE SHOT and have full auto PERFECTLY precise. Especially with 3rd party companies out there starting to manufacture controller devices that easily "break" games.
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Post by [$K$] BOOMxSTICK on Jun 29, 2010 15:45:00 GMT -5
no body thinks like a cheater better than Luke
Luke you have a good point about single shot. That has bothered me as well. What i've said to my self several times "Why is single shot more accurate then my tapping the trigger only firing one shot at a time?"
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Post by [PAs] IDEVILMANI on Jun 30, 2010 4:06:24 GMT -5
Personally, I think Socom 1 and Socom 2 had the best system, The cross hairs bounced a lot, but your bullets went pretty close to the center reticule dot.
I am definitely NOT a fan of increased accuracy with ADS. What if I don't want to play with the lame slow ads camera, my accuracy is going to horribly suffer.
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LUKENBACHER
Community Manager
YouTube/LUKENBACHER
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Post by LUKENBACHER on Jun 30, 2010 16:22:28 GMT -5
no body thinks like a cheater better than LukeLuke you have a good point about single shot. That has bothered me as well. What i've said to my self several times "Why is single shot more accurate then my tapping the trigger only firing one shot at a time?" Except the cheaters themselves, that is. I'm just tired of learning how to BEAST online games. Just to find out some of the competition I aimed to beat were cheating the whole time. Example? EA's Tiger Woods online. The "HORI" controller has single handedly changed that series forever. And don't get me started on the "modded" controllers these electronic geeks out there are Ebay-ing to desperate kids. I'm confused as to how companies can build a business around "hacking Sony" and nothing gets done to stop it.
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Post by =\RMD/= VanilaGorila-x- on Jun 30, 2010 16:38:45 GMT -5
Personally, I think Socom 1 and Socom 2 had the best system, The cross hairs bounced a lot, but your bullets went pretty close to the center reticule dot. I am definitely NOT a fan of increased accuracy with ADS. What if I don't want to play with the lame slow ads camera, my accuracy is going to horribly suffer. They did bounce a lot, but the reticle always corrected itself. As long as there's recoil that needs to be managed by the player, bullet spray should be dependent on whether or not the player is running, standing still, prone, etc, IMO
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Post by [PAs] IDEVILMANI on Jul 1, 2010 5:22:47 GMT -5
Personally, I think Socom 1 and Socom 2 had the best system, The cross hairs bounced a lot, but your bullets went pretty close to the center reticule dot. I am definitely NOT a fan of increased accuracy with ADS. What if I don't want to play with the lame slow ads camera, my accuracy is going to horribly suffer. They did bounce a lot, but the reticle always corrected itself. As long as there's recoil that needs to be managed by the player, bullet spray should be dependent on whether or not the player is running, standing still, prone, etc, IMO Yeah, it wasn't a bad thing though. It wasn't like Socom 3 where after your first shot, you Cross hairs stopped bouncing and your rounds came out of your weapon at sharp 60 degree angles.
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Post by SOCOM_TOUGH_GUY on Jul 6, 2010 21:30:24 GMT -5
hopefully not 60% of the close range kills are going to be zoomed in iron sights/red dot/whatever like COD! D:<
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