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Post by cagalindo on Oct 29, 2010 18:19:53 GMT -5
socomiv.com/2010/10/zipline-episode-24/Zipline Episode 24 Spark Notes (SOCOM Stuff) * SOCOM 2 appears in Top 100 Lists All Over The Web for Best PS2 Games * Investigating what DLC could be for SOCOM 4 * Working on User Interface to make it easy & "competitive" * Taking into account History of SOCOM for "core audience" when doing weapons * Will you do something with the MOVE ball such as health indicator, etc. Precision has to be so exact that changing the colors could alter how the controller responds Wants players to look at the screen not the MOVE Color blind Zipper employees... ? * Pick Up Grenades from Bodies (Dicussed in SP) Can have 2 kind of secodary items Can only pick up the 2 kinds that you have in your loadout Max amount you can carry is based on the amount that you spawn with * Accurate hip fire is in SOCOM 4 - "fairly accurate" "no random bullet spray" * Experimenting with scopes and red dot sight * Moving to follow the "standard" method in gaming, different zoom levels * Usabiity/Focus testing * Easter Eggs, Yes. Hidden things in SOCOM 4. Audio and graphical "surprises"
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